In getting ready for my first Platoons Forward campaign I used the rules and modified them slightly to fit a Lebanese militia faction. From my rolls I think we come from a religious organization.
The road looking towards the village.
My concern is that in the past my PLO can win a game but normally there are few troops left standing.
As we are guarding the southern approaches to the town we have acquired an old truck that will enable us to move half of the unit at a time.
Platoon Commander (Avg Die)
- Pragmatic
- Religion
- Even
Second in Command (D4)
- Egotistical
- Religion
- Even
- Military Family
o +1 Officers
o +2 Major and above
Headquaters
An RPG Team of two men and a radioman
Support
LMG Team of three
Squad #1
4 AKs
1 RPG-7
The Bigman's Headquarters (Looks a lot like a warehouse out of Clear and Present Danger.
Squad #2
4 AKs
1 RPG-7
Squad #3
4 AKs
1 RPG-7
Showing both sides of the road.
Squad #4
4 AKs
1 RPG-7
Roadblock on one of the two roads.
Number of squads was determined by an averaging die as the PLO and militias really did not follow any formal TOE/OB.
Next up the aggressor.