Showing posts with label Peace for Galilee. Show all posts
Showing posts with label Peace for Galilee. Show all posts

Thursday, December 26, 2013

Give the Sturgeon a Chance


The Sturgeon Class (SSN 663) was conceived as a quiet under-ice boat that could take ASW operations to the Soviet bastions within the pack ice. For the sailors they were so much more.

While designed in the 1960s they were found as a complement to the more modern 688 class. The 688 class boats were often assigned to the carrier and Surface Action Battlegroups as escorts. The best ASW weapon was found to be another submarine and not the more commonly thought destroyers. This allowed the 637 class to be given other tasks. Much more interesting for their crews (and todays gamers).

For naval games set in the 1980s the Sturgeon Class will be operating under ice, on spook ops, or waiting at choke points for passing Soviet shipping. With a sonar suite or par with their more modern kin and a weapons suite better than most these boats have a place on any gamers collection.They have at their disposal in the 1980s Mk48 torpedoes, Harpoon cruise missiles and Subroc. A very powerful mix.

While this blog deals mostly with the land and air war during the Lebanese Civil War and the 1982 operations, this boat was part of the American response to the conflict.

The miniature is 1/6000 scale from Figurehead.

Wednesday, January 5, 2011

Politics of War and Air Operations

In Shlomo Aloni’s book Israeli A-4 Skyhawk Units in Combat I read two interesting points about the air campaign over Lebanon in 1982. The first is just the numbers of A-4s that were available for Close Air Support (CAS) missions once the SAM batteries were suppressed. The aircraft often ended up flying a racetrack route waiting to be called. Units with an FAO will be able to call in a lot of airpower, within the rules of engagement. I am sure this will make many IDF players happy playing that side. An A-4 can bring a lot of ordinance. I can see there will be an offset in victory conditions to balance that out.



The second item was the impact of the War Cabinet on Operation Peace in Galilee in general and the air campaign in particular. I knew that in 1981 (pre Peace in Galilee) two Mi-8s were shot down by an order given by the cabinet. They made the decision and than afterwards tried to reopen debated. The IDF/AF Officer had to inform the cabinet that the order was already carried out and the two helicopters were shot down. This was all done in less than a half an hour.

What this book pointed out to me was that the ground and air operations were started and stopped as the War Cabinet debated Mole Cricket 19, the SEAD mission against the 19 known Syrian SAM batteries. This was going to expand the war even though the IDF and Syrian forces were already shooting at each other.  This would be an interesting addition to any campaign or scenario design. In a campaign game, as the IDF player is marshalling his or her forces, they will need War Cabinet approval to move forward while also racing against the clock to complete the campaign before a United Nations ceasefire is imposed. All makes for an interesting game.


Saturday, July 24, 2010

Contestants

Personally I think the title sounds like a game show, but saying sides made me think of elementary school gym class. What I am talking about here is what are the factions for playing Operation Peace for Galilee. I am initially looking at the first part of the operation from 6 June 1982 to 12 June 1982. Latter I may also add in the earlier Operation Litani, the Lebanese Civil War of the 70s, the battles for the Beirut-Damascus Highway, and the UNMNF.

While concentrating on these seven days a gamer will find a lot to choose from. The IDF and Syrian bring almost very type of formations in the arsenals. The Israelis have every type of tank from the M-48 (ok this one is debatable) to the Merkava I. Syria has both mechanized as well as motorized formations and T55. T62 and T72s added. With Syria you also have Gazelle anti-tank helicopters.

The PLO brings their light infantry with Katyusha rocket launcher, dug in T34/85s and T54/55s and cool run down looking camps.

The Lebanese have the most diverse forces. The troops are as varied as the factions. Transport is limited to personal cars and armored vehicles can include the Panhard armored cars, T34/85s and lent Israeli M113s, M50s and M51s. Troops can be uniformed in either Israeli kit for the South Lebanese Army or in come as you are Middle Eastern kit for the religious militias. As for the faction, there is over a page of known factions in Rock the Casbah.

What is nice is it is easy to get started. A Lebanese militia only requires a few figures for an IABSM/TWT game. Using Peter Pig figures you need a pack of command, one to two packs of riflemen with AK47, an RPG pack and possibly a LMG or heavy weapons pack. For around $25 you are ready to take on…well if you are Lebanese that could mean anyone in the Middle East.

Israelis and Syrians are a little more expensive as you will also need APCs and tanks, but who can turn down those hot looking Merkavas.