It does not matter to me if we are talking about the Battle for Warsaw 1939, Poles crashing back with the Soviets on the Eastern Front or those that flew with the 303 Squadron over Britain, the Polish armed forces are a great interest to me in my studies and gaming. These are stories over men fighting for their country and honor. A Poland many would never see again.
It was a great surprise when I received the email from Mr Avery that the first of two supplements would be coming out the next day covering the German/Soviet Invasion of Poland. Well I was reading this the next day over breakfast and I thought through the purchase carefully and immediately payed the sum of $12 for The September War this 240 page reference material. It covers in detail the history, Big Men stories and so many scenarios with several for my beloved Black Brigade.
Rules are for IABSM but this will be useful for any company level game (not sure why anyone plays with anything else :-) or even Chain of Command. While I have only read through half of the scenarios these would be interesting to play as designer or for any of the early war powers as many of the weapons were similar.
My only problem is I need to buy more Poles and Germans figures. No problem there, I see an order to Peter Pig and Forged in Battle in my future. Lucky for me I recently purchased a few TK and TKS and an odd armoured car. The painting table will be getting a bit more crowded. After Action Reports soon to show up.
Showing posts with label TooFatLardies. Show all posts
Showing posts with label TooFatLardies. Show all posts
Sunday, March 19, 2017
Sunday, March 12, 2017
Osiak's Story 9/39
Senior Private Osiak was proud of his rkm wz. 1928. This
light machine gun looked and was powerful. While he knew it was a copy of the
more famous Browning BAR he cared little, it was his. He was good with it and
in a small way made him feel strong like the gangsters in the local movie
theaters. But for his corporal Osiak was an efficient soldier, his equipment
always clean and well maintained rarely getting caught with an infraction
during parade.
When he was called from his garrison to a defensive position
in early September 1939, he was concerned for his squad and his family. He was
going to do his duty to protect them both. As he was to young to see anything
of the fighting against the Soviets in 1921, he was uncertain how well he was
going to do against the Germans, a perpetual enemy of his Poland. His Sergeant
laughed at his concern and told him, “You will do your duty, if not the
corporal would kick his ass. “
His platoon reached the farms near the boarder shortly after
the war had started. Set up along the farm road in shallow trenches, the
Sergeant came along the line checking the men, their equipment and positions.
If any of the troops seemed unsteady he pointed to the anti-tank gun that was
being put into position at the left end of their line. He and the Lieutenant
were happy for the added support. The only other anti-tank weapon was the newly
arrivied wz.35 an anti tank rifle. The section that received that instead of
their Browning would fire it for the first time today. It was going to be a
long day…
As the morning moved along the troops kept near their guns
waiting. They knew the time for battle was fast approaching as they could hear
artillery in the distance and it was getting closer. Around mid-morning one of
the scouts returned saying that a German infantry column was approaching, and
they had tanks.
The private soon saw the Germans approaching across the
fields deploying, as they must have seen movement in the fields and along the
tree line. There was not going to be an ambush today.
The Germans came on the Polish line quickly with troops
crossing both fields and armoured cars coming down the path. Luckily no tanks
so far, but there were a lot of infantry. Senior Private Osiak watched a German
section advance on the anti-tank gun but his Corporal hit his helmet and
yelled, watch your front here come the Germans. While he could hear gunfire to
his left he watched the approaching Germans.
“Steady” was the order and he held his fire and then the
entire section opened up. The Germans halted and deployed the rifle team to
their left and the mg34 opened up on his well-entrenched team. Bullets flew
overhead as the Germans advanced. Two quick rounds from the anti-tank gun and
one armoured car was a flaming wreck and another was reversing away from the
Poles.
And then it happened; the Germans came at the Polish
position on the run. Both sides fired as quickly as possible and than it was
shovels, bayonets and rifle buts swinging. When he ran out on ammo for his
Browning he picked up a shovel and went at the German that just killed one of
the comrades. It was loud and bloody. It was also quick. The section to his
left was taking the Germans in a cross fire and they broke and ran. Senior
Private Osiak made it through his first fight with only a few bruises. His section
was not so lucky.
His platoon sergeant ran to his position now that the
Germans on both sides of the road were pulling back. The medic checked the
members of the section; two needed to be patched up at the aid station and two
needed the priest. “Osiak are you OK”, called out the Sergeant, “I’m good” came
the reply. “You did good Aleksy. You may even get a medal if we
survive this war.” And than the Sergeant headed to the next position. Aleksy
only wanted water and a chance to see his village. One he would receive sooner
than the other.
Monday, March 6, 2017
10. Brygada Kawalerii v. LSSAH
Along the Carpathian Mountains elements of the German Army
pushed Polish forces away from the boarder hopping to isolate and destroy the
boarder units. These German forces
included the LSSAH regiment of the SS. Facing them was a screen thrown out by
the Black Brigade, the 10. Brygada
Kawalerii. This motorized cavalry unit was both
well trained and motivated for the contest along the roads and fields of
southern Poland in 1939.
![]() |
A Nice Shot |
This Chain of Command scenario tests
two very unlikely units from World War II. The Polish 10th Cavalry
Brigade was motorized and trained to the highest standards of any similar unit
in the inter-war period. Facing off in a quasi-historical scenario is the LSSAH
regiment of the SS, attached to an infantry division. The LSSAH was not up to
the level of training found in 1944 but was motived nonetheless.
In this Chain of Command scenario we
have a platoon on both sides with the Germans having a pre-game barrage and
four armoured cars (2 of Sdkfz.222 and 2 Sdkfz.13) and the Poles an anti-tank
gun. While the Germans do have numbers on their side the Poles had quality.
![]() |
Was it worth it? |
The Germans advanced on a wide front
sending the armoured cars down the road with two sections on the right and one
on the left to protect the flank. One note, the table was set up for the first
von Luck scenario. A distant firefight happened with the Germans losing three
men from their two sections causing only shock to the Poles.
The Poles deployed two of their sections on their right putting pressure on the two German jump off markers. The use of the Polish copied BAR in a march step was found to be effective on the advance and in a withdrawal. At this point the Germans tried to capture one of the Polish jump off markers on the Polish left. After a furious fight in the country fields, including a close assault that the Poles beat back, the German held on their right and tried to turn the Poles advancing on the German jump off markers.
The Poles deployed two of their sections on their right putting pressure on the two German jump off markers. The use of the Polish copied BAR in a march step was found to be effective on the advance and in a withdrawal. At this point the Germans tried to capture one of the Polish jump off markers on the Polish left. After a furious fight in the country fields, including a close assault that the Poles beat back, the German held on their right and tried to turn the Poles advancing on the German jump off markers.
![]() |
Getting ready for the charge. |
With armoured cars in support the
Germans attacked across the fields for the loss of a Sdkfz.222 and one disabled
and a rifle section routed the German looked at their current moral, only a 2
compared to the Polish 5 and decided they needed to regroup. I think a wise
move. Infantry losses were heavy on the German side 17 to 10 but both sides
lost a high proportion of their junior leaders.
Now I was playing the part with the
Germans as an SS unit so tanks were not allowed. I will give this another go
with a different selection of support options. It was fun and look forward to
putting the table to use real soon.
Thursday, March 2, 2017
What a Tanker
This latest game from TOOFATLardies is in development and I look forward to its release. It has me thinking what a great game for all of the one off vehicles we have on the back shelf. You know the ones, the vehicle you had to have but never had the right game to bring it out.
While it would be possible to play this game with a Sherman a Panzer IV or a Stug that may be too vanilla. There is also Panthers, Tigers and the Russian standard, T34/85.
After that it gets weird.
Do you have an Elefant, why not use it? How about a Maus, inquiring minds do want to know.
Is that a Brummbar on the shelf? Lets get that on the table.
I also have an IS-2 or could it be JS-II (if I go retro), a King Tiger, and an ISU-152 to dust off. I am so looking forward to getting these rules. They look to be well thought out and a great way to have little used armour on the table.
Thank you Rich and Company.
While it would be possible to play this game with a Sherman a Panzer IV or a Stug that may be too vanilla. There is also Panthers, Tigers and the Russian standard, T34/85.
After that it gets weird.
Do you have an Elefant, why not use it? How about a Maus, inquiring minds do want to know.
Is that a Brummbar on the shelf? Lets get that on the table.
I also have an IS-2 or could it be JS-II (if I go retro), a King Tiger, and an ISU-152 to dust off. I am so looking forward to getting these rules. They look to be well thought out and a great way to have little used armour on the table.
Thank you Rich and Company.
Saturday, February 11, 2017
Home Guard Platoon
After way to long, I have finished off this platoon, being a project almost three years in the making based on other blog posts and receipts I have found in my books dealing with Operation Sea Lion.
For some background, when I started I was looking at Mick Yarrow's 15mm line. They looked good against some of the Flames of War figures I was contemplating and I purchased a platoon. Does anyone know why Flames of War never got around to designing a Home Guard line of miniatures? As I worked on these healthy looking figures, I found that I really wanted to stay with Peter Pig so that I why I have a company with two platoons, one of big healthy farmers and a second of towns folks of slightly svelter proportions. These will be used with either IABSM or Chain of Command.
So without any further delay here is my latest platoon.
For some background, when I started I was looking at Mick Yarrow's 15mm line. They looked good against some of the Flames of War figures I was contemplating and I purchased a platoon. Does anyone know why Flames of War never got around to designing a Home Guard line of miniatures? As I worked on these healthy looking figures, I found that I really wanted to stay with Peter Pig so that I why I have a company with two platoons, one of big healthy farmers and a second of towns folks of slightly svelter proportions. These will be used with either IABSM or Chain of Command.
So without any further delay here is my latest platoon.
HQ Team |
First Section |
Second Section |
Third Section |
Two additional patrols or a single section with two many Officers and NCOs |
Wednesday, January 25, 2017
Do Not Give Up On The Game
In a recent podcast on the Veteran Wargamer, one of my favorite podcasts, the discussion came up on gamer etiquette. An important subject for both club and convention games.
Now I have taken part in several lost causes over the years, my favorite was portraying General Reynolds at Gettysburg holding up in town waiting on the arrival of the rest of the Army of the Potomac. Festung-Gettysburg. Troops on both sides were brittle after a day of heavy combat but General Meade did not know this and decided to cut his losses and refuse battle, with my troops escaping to the east with the coming of night fall, I so wanted to lay a dope slap on the rest of the Union forces. But the group I was playing with saw no reason to continue the fight. As this happened over 20 years ago I guess it left a mark.
The best example, in a good way, for me was a HMGS game back in 2012 where Mark Kinsey and I were running an IABSM engagement on the Golan just before the IDF counter attack was to get underway. One one side was a single Centurion (and LtC Yossi Amir), a couple of jeeps and a couple of rump platoons of Super Shermans. Not alot. On the Syrian side was 30 T-55s and a company of BTR mounted infantry. The Syrians made short work of the Super Shermans but they and the jeeps delayed and disrupted the Syrians allowing the Centurion with its Ace Tanker to take out the T-55s one at a time. If he saw them, he could kill them.
Now the Syrians were played by a gamer my age, read old, and a young man looking to play a game. Half way in, the more mature gamer threw up his hands and said in no uncertain terms that the game was unwinnable and quit.
Now Mark and I played it through many times both historical and as games, we know our audience. We played the IDF because in many play tests the IDF was down to only a single tank by the end of the game and that we thought would be demoralizing.
So Mark and I did the only thing we could, I became Syrian, and explained how to use realistic bounding tactics to obtain some cover but was eventually able to break the IDF tank the hill position and win the game. Also Mark did concentrate on destroying the tanks I was moving. But the win belonged to the young man with no name.
In the last hour of the game we had a nice crowd, including the boys father, and others cheering him on. It was my best convention experience. Only wish I could of shared that with the man who dropped out.
I would like to think we helped win over a historical gamer. I think so. So yes, do not give up the game.
Now I have taken part in several lost causes over the years, my favorite was portraying General Reynolds at Gettysburg holding up in town waiting on the arrival of the rest of the Army of the Potomac. Festung-Gettysburg. Troops on both sides were brittle after a day of heavy combat but General Meade did not know this and decided to cut his losses and refuse battle, with my troops escaping to the east with the coming of night fall, I so wanted to lay a dope slap on the rest of the Union forces. But the group I was playing with saw no reason to continue the fight. As this happened over 20 years ago I guess it left a mark.
The best example, in a good way, for me was a HMGS game back in 2012 where Mark Kinsey and I were running an IABSM engagement on the Golan just before the IDF counter attack was to get underway. One one side was a single Centurion (and LtC Yossi Amir), a couple of jeeps and a couple of rump platoons of Super Shermans. Not alot. On the Syrian side was 30 T-55s and a company of BTR mounted infantry. The Syrians made short work of the Super Shermans but they and the jeeps delayed and disrupted the Syrians allowing the Centurion with its Ace Tanker to take out the T-55s one at a time. If he saw them, he could kill them.
Now the Syrians were played by a gamer my age, read old, and a young man looking to play a game. Half way in, the more mature gamer threw up his hands and said in no uncertain terms that the game was unwinnable and quit.
Now Mark and I played it through many times both historical and as games, we know our audience. We played the IDF because in many play tests the IDF was down to only a single tank by the end of the game and that we thought would be demoralizing.
![]() |
Our Hero |
So Mark and I did the only thing we could, I became Syrian, and explained how to use realistic bounding tactics to obtain some cover but was eventually able to break the IDF tank the hill position and win the game. Also Mark did concentrate on destroying the tanks I was moving. But the win belonged to the young man with no name.
In the last hour of the game we had a nice crowd, including the boys father, and others cheering him on. It was my best convention experience. Only wish I could of shared that with the man who dropped out.
I would like to think we helped win over a historical gamer. I think so. So yes, do not give up the game.
Tuesday, December 13, 2016
Panzer Is and Jagdpanthers
If you have a question this community will help. So when I was interested in a new period back in 2006ish, I was introduced to TOOFATLardies and Richard Clarke. A great resource and friend to all. He in-turn connected me with Guy Bowers, editor of Wargames Soldiers and Strategy (see above). And what a publication it is.
If you are interested in miniatures or gaming, you need to get a copy. What to improve you painting, well here in the US you can find it on the shelves of Barnes & Nobel. Looking for original writing on WWII, Ancients, American Civil War or fantasy, well you need a subscription. And it is the holiday season, so treat yourself. :-)
In the last two issues there was not only original writing on the battles in Holland other than Operation Market Garden. Piers Brand wrote about battles that allows the gamer to put on the table Panzer Is and Renault 35s along side Shermans and Jagdpanthers. His historical research is first rate and reinforces the idea is you can take a battle like Caen or Arnhem and never run out of engagements. Add in the German use of training equipment and kampfgruppen and well there will always be something interesting on the table. Right now I have three Renaults on the painting bench. They will be painted in three different paint schemes, German grey, yellow and forest green.
So does this have you thinking about picking up an issue. Good, as WSS is the best magazine on the market, and I have purchased a lot of them.
Monday, April 18, 2016
A Not so Dirty Dozen.
When Twitter hit the stage in 2006 I was one of many in the technology
field that wondered about how best to use it. While at first I was uncertain, I
knew this was something to keep an eye on. The company that I worked for, while
involved in creating web based applications most of the investors and “leaders”
had little use of this thing called social media.
Well in two years I was working on a black-op project dealing with social
media including Twitter for the than owner of the company. While not everyone
in the meeting and hospitality industry got how best to use this technology it
is one I would continue to use every day both professionally and in my minimal
spare time for my hobby.
For wargaming and my interest in history I follow several dozen-twitter
sites but if I had to go with a top 10 (or 12) it would be these. These give a good cross section of my hobby
which is modern, post 1914, history and games designers and writers that
support the topics. There is a trend here but I am proud of being a self
proclaimed Lardy (and will continue until Rich tells me to stop) and support
Richard Clarke and similar independent
companies and platforms. Let me know what you think of this list as I am always
on the look out for new twitter feeds and blogs.
A Not so Dirty Dozen.
WSS Magazine @wssmagazine
TooFatLardies @TooFatLardies
Henry Hyde @battlegames
Bad Squiddo Games @TheDiceBagLady
The Wargames Website @wargameswebsite
Sidney Roundwood @RoundwoodsWorld
Trouble At T'Mill @TaTM_blog
Chris Stoesen @ChrisStoesen
Neil Shuck @mandmpodcast
Henry Hyde @MiniatureWG
Michael Hobbs @Wargamer_Mike
FirelockGames @FirelockGames
Saturday, April 16, 2016
For the Reading List
As we are all getting ready for Richard to release Sharp Practice
II, I am not only working on gathering together two forces for ACW (much
to the chagrin of my Normandy forces), but I am pulling books out of storage
boxes to get me in the correct frame of mind. While each deals
with American forces, sort of, and the American Civil War, kind of,
these are all great resources for Sharp Practice II.
Battle
of Ball's Bluff by Holien, is one of several books I have on this mini
campaign. The historic fight was a brigade level reconnaissance in force
that was part of a divisional action. An action that went badly for the
Union. This battle was part of an effort to help clear the upper
Potomac of Confederate forces. Here we have a star fort, cavalry, and
bridges and a ford. Even a couple of row boats (for the river crossing) and artillery. This can
make for a mini campaign with significant fog of war.
Like
Men of War by Trudeau goes into a great deal of detail about the
recruitment, training and the actions of the United States Colored Troops
(USCT). Perfect for skirmish level engagements through out the Civil
War; from Battery Wagner to The Crater and the garrisoning in the west,
there is plenty here for Sharp Practice II. Andy is a great writer that I
know from NPR.
Lastly The Blue and the Gray
on the Nile by Hesseltine and Wolf is a story as much about civil war
veterans continuing to ply their trade in Egypt after the war as a book portraying a
positive reflection on this period as my country was getting ready for
the Centenary. While not as action packed as the other two books it if
full of possibilities for historic skirmishes as well as new
imagi-nations.
Three books that are a good
start if you are hard pressed for source material. What are you reading
while getting ready for Sharp Practice II?
Friday, April 15, 2016
Jon Goes to Washington
On my recent trip to Washington I made my normal trek over
to the Air and Space Museum. If you asked my family they would assume it was
for me a religious pilgrimage.

With the Centerary of The Great War museums are spending more space on
this conflict, Air and Space is no different. Here is a quick look at aircraft
and equipment from World War I. Now all I want is for Algy, from TOOFATLardies,
to get back on the product map.
No preasure Rich. My aircraft are at the ready.
Friday, March 4, 2016
Latest Additions to the German Wehrmacht
Here are four additions to my 1939-40 German armoured forces. We have a mix of standard Panzer Grey and Panzer Grey with brown camo pattern. Looking forward to using them for Chain of Command in Poland and a possible landing in the south of England. We have:
- Panzer IV F
- Panzer III E
- Sd Kfz 13
- Sd Kfz 222
Monday, February 22, 2016
21st Panzer Divison
In 1944, the elements of the 21st Panzer Division were varied as the standard AFVs of the day were in short supply. Halftracks used were not the normal Sd Kfz 251 but a mix of German weapons on captured French chassis courtesy of Major Alfred Becker. When I was trying to build a small force for TOOFATLardies' Chain of Command I was forced to look at several expensive alternatives, but than I found Craig's resign vehicles from Gaming Models.
His vehicles allows me to have one of this and two of that at a reasonable price. The four tanks below are for the battles to the east of Caen, and will stand up to any gamer's scrutiny.
His vehicles allows me to have one of this and two of that at a reasonable price. The four tanks below are for the battles to the east of Caen, and will stand up to any gamer's scrutiny.
Sunday, February 21, 2016
Paint Table Saturday
My latest additions to the German Army are a mixed lot for the 12th and 21st Divisions around Caen. I have been trying out at least five versions of German Dark Yellow (Dunkelgelb). While I have had mixed results I am pleased with the over all.
This force includes:
Panzer IVG
2 Panthers
Sd Kfz 250/1
Sd Kfz 250/10
Marder
2 of Sd Kfz P107
Sd Kfz 135/1 150
5 infantry as crew
This is a mix of German originals and French conversions. These will be used next week in a battle west of Caen using Chain of Command rules.
Panzer IVG
2 Panthers
Sd Kfz 250/1
Sd Kfz 250/10
Marder
2 of Sd Kfz P107
Sd Kfz 135/1 150
5 infantry as crew
This is a mix of German originals and French conversions. These will be used next week in a battle west of Caen using Chain of Command rules.
Sunday, January 10, 2016
Paint Table Saturday
Paint Table Saturday a Day Late and Other Things
Well I am doing well for 2016 as I have completed the 4Ground farm house to go along with the two barns I finished in 2015. The last of this lot is a few walls and the cemetery. Not bad starting out 2016 with one of my two Christmas orders almost completed. Now the half tracks and armoured cars will take a little longer. The early war support troops may never be completed as I only needed six figures and an infantry gun out of the pack for Martlet. May have to find another pint sized campaign to handle these unneeded (currently) figures.
Now the first battle between Mark and myself was not good for the Germans. My troops had trouble getting on the board and the mist had little effect on the British. Not a great first game.
Now the second battle that will be fought latter this month has a lot of prospects. The Germans are ready and I am sure Mark is all set.
This image is from Daddy's Little Men. Additional images and a write up by Mark can be found on the blog.
Well I am doing well for 2016 as I have completed the 4Ground farm house to go along with the two barns I finished in 2015. The last of this lot is a few walls and the cemetery. Not bad starting out 2016 with one of my two Christmas orders almost completed. Now the half tracks and armoured cars will take a little longer. The early war support troops may never be completed as I only needed six figures and an infantry gun out of the pack for Martlet. May have to find another pint sized campaign to handle these unneeded (currently) figures.
Now the first battle between Mark and myself was not good for the Germans. My troops had trouble getting on the board and the mist had little effect on the British. Not a great first game.
Now the second battle that will be fought latter this month has a lot of prospects. The Germans are ready and I am sure Mark is all set.
This image is from Daddy's Little Men. Additional images and a write up by Mark can be found on the blog.
Wednesday, November 4, 2015
End of the campaign - July 1863
Early July 1863 was a bad time for the Confederacy. A really bad time.Vicksburg surrendered on the 4th and four days latter Robert E Lee surrendered two thirds of his army to General Meade. While General Ewell's Second Corps as well as southern cavalry under Stuart and Rhodes' infantry division made it back to the valley; these troops will hardly constitute a new army in Virginia.
While losses were heavy for both sides Washington was celebrating.
Using the game factors we can see how much was lost in the 1863 campaign. Number are for the start of the campaign x and than after the campaign y. Name of corps or division x/y.
Union
Reynolds I Corps 22/24
Hancock II Corps 21/22
Sickles III Corps19/22
Sykes V Corps 19/21
Sedgwick VI Corps 25/28
Howard XI Corps 15/16
Slocum XII Corps 9/15
Artillery 5/6
Cavalry 7/
Couch's PA militia and attached cavalry
25 Infantry factors
10 Cavalry factors
Confederate
Escaped
Ewell II Corps 36/41
Stuart 5/8
POW and Lost
I Corps 37/43
III Corps 33/46
Cavalry 3
US Losses Killed 19 infantry factors for 9,500 men (historically 17,300 killed wounded)
CSA Loses Killed/POW 24/70 factors for 12,000 men killed (historically 17,600 killed and wounded)
After the campaign, Union losses will partially be made up by Lincolns call up for short term militia. Pennsylvania troops under General Couch were critically in the pursuit of the Confederate Second Corps into the valley. While not as well seasoned as the Army of the Potomac, these two ad-hoc divisions were useful in allowing Meade to carry out the encirclement of Lee's forces.
I was very surprised that my numbers came in lower those from the historical battle. I believe part of the reason was the Confederates kept slipping away from General Meade. The numbers are also lower as I am missing many of the ad-hoc cavalry units that were on the board but not under a divisional HQ.
This was an interesting thought experiment but shows two issues with the rules. First troops can disengage easier than was historically possible. I believe a reworking of the ZOC rules will handle that. It might also mean I need to roll better for the Union. Mental note, get new dice.
The second issue is with the exhaustion level of the forces in play. Most divisions can be sent back into the thick of things with only a day's rest. There is nothing in place other than victory points to restrict players from pushing their troops to far. In most cases losses are similar for the battles so there is no breakthrough moment. For the Union there advantage was in more numerous Corps level leaders. I wonder how the Union would have fared with a smaller number of Army Corps, but with larger manpower.
I will take all of these ideas and several discussed with friends into the next campaign. This will be Grant's Overland Campaign with and attachment for the Beast in the Bottle. Maybe the Beast can get out.
My idea is to use the exploits of the Army of the James (X and XVIII Corps) for a Civil War Sharp Practice campaign. Right now waiting on the new rules.
While losses were heavy for both sides Washington was celebrating.
Using the game factors we can see how much was lost in the 1863 campaign. Number are for the start of the campaign x and than after the campaign y. Name of corps or division x/y.
Union
Reynolds I Corps 22/24
Hancock II Corps 21/22
Sickles III Corps19/22
Sykes V Corps 19/21
Sedgwick VI Corps 25/28
Howard XI Corps 15/16
Slocum XII Corps 9/15
Artillery 5/6
Cavalry 7/
Couch's PA militia and attached cavalry
25 Infantry factors
10 Cavalry factors
Confederate
Escaped
Ewell II Corps 36/41
Stuart 5/8
POW and Lost
I Corps 37/43
III Corps 33/46
Cavalry 3
US Losses Killed 19 infantry factors for 9,500 men (historically 17,300 killed wounded)
CSA Loses Killed/POW 24/70 factors for 12,000 men killed (historically 17,600 killed and wounded)
After the campaign, Union losses will partially be made up by Lincolns call up for short term militia. Pennsylvania troops under General Couch were critically in the pursuit of the Confederate Second Corps into the valley. While not as well seasoned as the Army of the Potomac, these two ad-hoc divisions were useful in allowing Meade to carry out the encirclement of Lee's forces.
I was very surprised that my numbers came in lower those from the historical battle. I believe part of the reason was the Confederates kept slipping away from General Meade. The numbers are also lower as I am missing many of the ad-hoc cavalry units that were on the board but not under a divisional HQ.
This was an interesting thought experiment but shows two issues with the rules. First troops can disengage easier than was historically possible. I believe a reworking of the ZOC rules will handle that. It might also mean I need to roll better for the Union. Mental note, get new dice.
The second issue is with the exhaustion level of the forces in play. Most divisions can be sent back into the thick of things with only a day's rest. There is nothing in place other than victory points to restrict players from pushing their troops to far. In most cases losses are similar for the battles so there is no breakthrough moment. For the Union there advantage was in more numerous Corps level leaders. I wonder how the Union would have fared with a smaller number of Army Corps, but with larger manpower.
I will take all of these ideas and several discussed with friends into the next campaign. This will be Grant's Overland Campaign with and attachment for the Beast in the Bottle. Maybe the Beast can get out.
My idea is to use the exploits of the Army of the James (X and XVIII Corps) for a Civil War Sharp Practice campaign. Right now waiting on the new rules.
Wednesday, October 14, 2015
Operation Martlet
It has been awhile since I have purchased anything wargame related. OK, there were a few books here and there but no rules or miniatures. We that changed today when I heard Richard @ TOOFATLardies released Operation Martlet, part of his pint sized campaigns.
This was right up my alley as I have most of the Germans and Mark Kinsey should have all of the British needed.
So please look forward to an after action report on what I hope to be another gem.
Operation Martlet
£3.60
Operation Martlet is the fourth of our Pint-Sized campaigns for Chain of Command, designed to be played using the campaign handbook At the Sharp End.
Twenty eight pages long, Operation Martlet follows the established Pint-Sized Campaign format, with an overview of the forces involed on both sides, their deployment shown on period maps and the course of the campaign described in detail before going on to present a mini-campaign covering this combined arms operation launched by the British 49th Division immediateloy prior to Operation Epsom to seize the Rauray Spur from the defenders from 12 SS Hitlerjugend.
The campaign is a total of six game tables with the duration running between six and eleven games. Briefings are provided for both sides, along with measurable objectives, period maps, force and support option listings and everything you need to play this campaign through to its conclusion.
Like all of our Pint-Sized campaigns, this is available for the price of a pint in our local pub. We're sure that you'll agree, that is great wargaming value!
This was right up my alley as I have most of the Germans and Mark Kinsey should have all of the British needed.
So please look forward to an after action report on what I hope to be another gem.
Operation Martlet
£3.60
Operation Martlet is the fourth of our Pint-Sized campaigns for Chain of Command, designed to be played using the campaign handbook At the Sharp End.
Twenty eight pages long, Operation Martlet follows the established Pint-Sized Campaign format, with an overview of the forces involed on both sides, their deployment shown on period maps and the course of the campaign described in detail before going on to present a mini-campaign covering this combined arms operation launched by the British 49th Division immediateloy prior to Operation Epsom to seize the Rauray Spur from the defenders from 12 SS Hitlerjugend.
The campaign is a total of six game tables with the duration running between six and eleven games. Briefings are provided for both sides, along with measurable objectives, period maps, force and support option listings and everything you need to play this campaign through to its conclusion.
Like all of our Pint-Sized campaigns, this is available for the price of a pint in our local pub. We're sure that you'll agree, that is great wargaming value!
Saturday, July 11, 2015
Holding Action - Sealion
In the third game the LDV were attempting to slow a German advance. After some minor shooting and a few causalities (4 German and 2 British) the brave volunteers attempted to launch an anti-tank attack with a Molotov cocktail. The die roll says it all.
The British pull back and leave the battlefield to the Germans. For those playing at home that is 3 - nil to the Germans. Next up a change of scenery.
The British pull back and leave the battlefield to the Germans. For those playing at home that is 3 - nil to the Germans. Next up a change of scenery.
Monday, July 6, 2015
Taking the LDV Out for the Weekend
This past weekend I took Chain of Command (CoC) out for a spin using my 1940 early LDV (Home Guard) for a little Sea Lion fun. And I wish it was fun for the British. This game was mostly to let me re-remember the rules before taking it to the club in general and Mark in particular. So while I was learning some of the rules again I was finding the LDV a difficult force to command.
In the first game, the LDV barley lasted past the pre-game patrol phase with the Germans quickly splitting the British and called the game. The issue was the British had little depth and were quickly going to lose not one but two Jump Off points. There are no pictures of the first game.
In the second the German Platoon with two tanks were going to try to spit the British again. A fire fight occurred by the German Jump Off Point at the church and the Germans took significant causalities. And than the German Oberleutnant showed up. He organized the Panzer I to support the second section and the two MG34 teams were in support. The significant firepower on the center farm house and the infantry went in and cleaned it out. After breaking the center of the British line the Germans turned right and headed for the second farm house when I remembered I had enough Command Dice saved up to end the turn. That forced the British section to rout with both the British Senior Leader and Junior Leader in tow causing the British moral to collapse.
Will have to rethink how to effectively use the LDV. At a minimum forces with only a couple of Lewis guns for support have to stay closer. Limited support will force them to concentrate firepower and the limited leadership. Looking forward to the next game.
In the first game, the LDV barley lasted past the pre-game patrol phase with the Germans quickly splitting the British and called the game. The issue was the British had little depth and were quickly going to lose not one but two Jump Off points. There are no pictures of the first game.
In the second the German Platoon with two tanks were going to try to spit the British again. A fire fight occurred by the German Jump Off Point at the church and the Germans took significant causalities. And than the German Oberleutnant showed up. He organized the Panzer I to support the second section and the two MG34 teams were in support. The significant firepower on the center farm house and the infantry went in and cleaned it out. After breaking the center of the British line the Germans turned right and headed for the second farm house when I remembered I had enough Command Dice saved up to end the turn. That forced the British section to rout with both the British Senior Leader and Junior Leader in tow causing the British moral to collapse.
Will have to rethink how to effectively use the LDV. At a minimum forces with only a couple of Lewis guns for support have to stay closer. Limited support will force them to concentrate firepower and the limited leadership. Looking forward to the next game.
The Battlefield
British Command on the run.
Causalities were heavy to both sides.
Germans advancing on the next farm...
...and than I remembered.
British trying to get around the Germans but ran out of time.
Would hate to see them meet up with two MG34.
Would hate to see them meet up with two MG34.
Overview by the church.
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