Tuesday, April 7, 2015
Latest Additions to the French Air Force
Today 17 aircraft were added to the French Air Force. Twelve fighters from a Belgium order and five big ugly bombers; Farman 222 and Bloch 200. Looking forward to painting the fighters a mix of naval colors and standard French camo patterns.
Thursday, March 19, 2015
Saturday, March 14, 2015
More Old West
While I still have more to paint (and strip) here are my newest editions. Right now my Mexican gang is still the largest. If the club shows interest (either club) I will pick up some of the Old West civilians from Old Glory.Will help fill out the town.
Saturday, February 21, 2015
Tuesday, February 17, 2015
Poland - Chain of Command
Today I finished up 2 armored cars (Wz.34) and a 7TP, all in 15mm. All
ready for the next game of Chain of Command. I wonder if I will run out
of unpainted miniatures. :-)
Sunday, February 15, 2015
SPI Jerusalem '67
Mark's recent interest in the Six Day War had me looking through my board game collection and I found this gem. It is my original copy of The Battle for Jerusalem 1967 from 1977. So after many years in the back of my collection I am looking at giving it another try.
For those not familiar with SPI they were the other guys in the early days of the wargaming industry. Back when there were two, SPI and the larger competitor, Avalon Hill. While Avalon Hill sold their games as "book case" editions, SPI games were sold either as "flats" or in their house magazine Strategy & Tactics.
This game was designed by Mark Herman (now of Shenandoah Studio fame) and game developer James Dunnigan. These were two of the great for the industry and I have played and still play many of their games.
This is a battle with unit counters being battalions and brigades using the early version of combat generation were a unit is either destroyed or forced to retreat, common in the 70s and 80s. In all a fun playable game.
Now Jerusalem '67 does have its faults but in general I find it the best game on the subject, that is the conquest of the West Bank in the Six Day War. While there are other games out there I prefer the abstract detail in a game released less than 10 years after the war. In 1977 research dealing with the Middle East is both difficult and costly. Primary sources in English were non-existent. The secrecy after the Yom Kippur War made military research tough. So there are problems with the units. Not all Shermans were alike in this war and the Jordanians seem to be missing their Chieftains and have Pattons instead. Does this make much of a difference, I do not think so, at least at this scale.
What I find distressing is the fact that the map does not cover much south of Jerusalem. While this does not effect the game or the victory conditions it has me looking to expand the map south for some interesting historical "what ifs".
I look forward to playing this and I am sure it can be used as a generator for Fistfull of TOWs or similar mico armor games.
For those not familiar with SPI they were the other guys in the early days of the wargaming industry. Back when there were two, SPI and the larger competitor, Avalon Hill. While Avalon Hill sold their games as "book case" editions, SPI games were sold either as "flats" or in their house magazine Strategy & Tactics.
This game was designed by Mark Herman (now of Shenandoah Studio fame) and game developer James Dunnigan. These were two of the great for the industry and I have played and still play many of their games.
This is a battle with unit counters being battalions and brigades using the early version of combat generation were a unit is either destroyed or forced to retreat, common in the 70s and 80s. In all a fun playable game.
Now Jerusalem '67 does have its faults but in general I find it the best game on the subject, that is the conquest of the West Bank in the Six Day War. While there are other games out there I prefer the abstract detail in a game released less than 10 years after the war. In 1977 research dealing with the Middle East is both difficult and costly. Primary sources in English were non-existent. The secrecy after the Yom Kippur War made military research tough. So there are problems with the units. Not all Shermans were alike in this war and the Jordanians seem to be missing their Chieftains and have Pattons instead. Does this make much of a difference, I do not think so, at least at this scale.
What I find distressing is the fact that the map does not cover much south of Jerusalem. While this does not effect the game or the victory conditions it has me looking to expand the map south for some interesting historical "what ifs".
I look forward to playing this and I am sure it can be used as a generator for Fistfull of TOWs or similar mico armor games.
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