Looking at modern engagement we have:
1973 Yom Kippur
- War Battle of Baltim 3 engagements lasting less than an hour and a half
- Battle of Latakia 4 engagements lasting less than two hours
Indo-Pakistani War of 1971
Two Type 14 (Blackwood-class) frigate of the Indian Navy against a Pakistani Daphne class submarine. (I do have a soft spot for the Blackwood Class). Indians had no knowledge of the presence of the submarine until the torpedo was fired. Unfortunately for the Pakistanis the torpedo failed to explode. A second was fired and the engagement was over in less than 30 minutes (possibly closer to 15 minutes).
Most of the fights were short, once both sides were engaged. This does not include time to set up the best possible solution.
So are these enjoyable to put on the table, I think so. Naval tactics in the Cold War era was based on finding, tracking and if necessary eliminating the target. Submarines trained in attack and counter measures. Even once a torpedo is in the water, the defending submarine can still launch what is called a “snap-shot” were they fire a torpedo down the path of the oncoming torpedo. This can disrupt the wire guidance of the attacker and if your luck is holding you may get a kill.
On the gaming table, modern naval actions will take longer to play out than it was to actually fight them. I am ok with that. I do not have a Fire Control Party to help me run my simulations. You learn why things were done historically.
Let me know what you think.
Royal Navy Toast for a Friday
"A Willing Foe and Sea-Room"